Fabledom - Preview

The king and queen sent him to claim his own land and establish his own kingdom. This is Fabledom, a game set in an idyllic fairytale world, where you have to build the ideal city in which to relax.

Still in early access, and receiving constant updates, Fabledom throws you into these unknown lands with some peasants. As you grow your kingdom, you'll build houses, roads, produce food and more.

One day it's all bush and the next you have a kingdom to envy.

This slideshow requires JavaScript.

Fabledom takes your hands, but leaves you free

It's common for city builders to feel a little lost, not knowing exactly what to do or how to solve a certain problem. But in Fabledom, even though you're free, there's a certain drive.

Everything is very intuitive, and there are good tutorials to help you find your way through the journey. At first, the tutorials end up being a light in the tunnel for you, and after an hour or two, they become a quest diary.

Fabledom manages to make the player understand its purpose and direction in an organic way. While in the first few minutes I was completely lost, within a couple of hours I understood that winter was approaching and I needed to run to produce my food and mine coal for the villagers to keep warm.

The content is vast even in early access

Fabledom It's not a complete game yet, but there's still plenty of content. For example, each kingdom has its own monarch, and each of them has their own personalities, missions and rewards to give to the player.

You are able to court these monarchs once you have a certain level of rapport. But before you can meet these monarchs, you need to build a messenger guild and send messengers to the other kingdoms. They will then give you information about their kingdom.

But one detail that shows that early access still has a lot to offer is some of the features that are not yet available. Two of them are the possibility of spying on or declaring war on the monarch of a neighboring kingdom.

What they already have available are countless building options, such as condominiums, inns, bakeries, wheat and vegetable farms, windmills and more.

They each have their own functions, are essential and work in harmony. Without a bakery you won't have bread, but to make bread you need flour, which is made with the windmill from wheat collected by the farm.

It may seem complex, but on the contrary, it's super intuitive and makes the progression of Fabledom be authentic and consistent.

This slideshow requires JavaScript.

Fabledom is a very promising game

There's still a long way to go for the Grenaa Games with Fabledom. But that's normal, the game entered early access four months ago, and the amount of content in the game is already very vast.

The game is more original than it might seem. It is a sandbox city builder, but it has a fairytale world - there are pigs with wings! - and a look that mixes the cartoonish with high-definition graphics.

Even in early access, there are mechanics that show that the future is promising: You need to take care of the economy and resources. Not to mention the need to network with other monarchs, which is essential for building your reign.

Fabledom offered me a good few hours of fun, and also helped me to relax. I believe that Grenaa Games is on the right track, and in the future I will return to the game and give my final verdict.

Fabledom is in early access at Steam.

Founder of Save State / Editor-in-Chief of Nerds of the Galaxy / Writer for Critical Hits and Trecobox. Studying for a BA in Journalism. Lover of Open World, Assassin's Creed, FIFA and more,
en_USEnglish