My Time at Sandrock - Review

my time at sandrock review

It will be officially launched on November 2nd, My Time at Sandrock takes players to a desert community with the aim of taking over as city builder. Get to know My Time at Sandrock in this review!

In My Time at Sandrock you have to do what a real builder would do: get resources, build machines and turn your workshop into an equipped production facility, saving the city from economic collapse.

NOTICE: My Time at Sandrock is not a short game, with an average of 70 hours of main story alone. As a result, we haven't finished the game yet (we're about 20 hours into it).

But don't worry. We're not going to go directly into the main story of the game, but into the whole life-like experience. In summary, we would like to thank Pathea Games for giving a review key to Save State.

A new setting for the franchise

Unlike My Time at Portia, the predecessor of the series (and which has some references in Sandrock), My Time at Sandrock sets players off to explore vast deserts in the small town of Sandrock.

Sandrock was devastated centuries ago during the Calamity, and has been struggling to survive with its outdated Old World technologies.

With this, you must complete the numerous main and secondary missions, as well as commissions from your neighbors, in order to bring the city of Sandrock to the peak of the economy.

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A gameplay already known to life-sim fans

If you're used to other games in the genre such as Stardew Valley, Harvest Moon, Graveyard Keeper, Story of Seasons and My Time at PortiaSandrock won't have any major new features. You have to complete some commissions for your neighbors, creating some requested items in exchange for some coins, XP and reputation for your workshop.

The main missions are delivered to the player through well-developed cutscenes that take place at specific moments in your journey. Also, don't forget to go to bed early, as you may end up passing out.

Other resources such as mining and agriculture are also present in the game, and are very crucial to the development of your workshop.

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My Time at Sandrock features extensive character development

My Time at Sandrock embraces not only life-sim, but also numerous RPG elements. You can improve your character with gathering, combat, social and building skills. Short and long-range mechanics, as well as some items that give the player attributes, are also present in the game. There are even firearms.

There are countless options for customizing your character, not just visually, but to build a build that suits you best. For example, there's a hat that protects you from sandstorms (which is very useful).

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There's no shortage of content in My Time at Sandrock

After about a year in early access with players giving their feedback, My Time at Sandrock officially arrives with an impressive range of content.

You can now experience the complete main story, which can last between 50 and 70 hours, as well as hundreds of other side quests. Along with more than 30 new characters that you can connect with during your stay in Sandrock. You'll be able to play countless minigames, expand your workshop, grow crops, bond, get married and much more.

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The experience can also be with your friends

Although I didn't find this option in the review version of PlayStation 5, My Time at Sandrock is receiving full cooperative support.

You can invite your friends online and explore all that Sandrock has to offer. You can collaborate on building projects, exchange resources, play mini-games and best of all, spend time in Sandrock.

What's more, it will also be possible to play the campaign from start to finish with your friend, without any restrictions. As I said, unfortunately I wasn't able to try it out, but it's an excellent addition to a game like this.

Is it worth playing?

My experience in My Time at Sandrock was not the best possible - at least before patch day one - but it was a lot of fun.

My Time at Sandrock is a game with a vast amount of content, with more than 100 side quests, more than 100 romance quests (possible with 21 different NPCs), more than 60 types of monsters, more than 100 weapon options and so on.

However, as with most games of this style, the experience is always better with your friends. At times I felt a little too alone, going from place to place in search of resources to build a specific item.

Not to mention that there were a lot of FPS drops, some visual problems and also others in cutscenes, but according to Pathea, these will be fixed in the launch patch (so stay tuned if this doesn't happen).

As for the story, as I said earlier, I haven't had the chance to finish it yet. But as far as I've played, it's entertaining and has a relatively deep development when it comes to the characters involved.

Finally, if you're used to games of this genre, and you're a fan of My Time at Portiayou can be sure that My Time at Sandrock should enter the Olympus of life-sims. Despite a few problems, which may be common for a game of this size, My Time at Sandrock leaves nothing to be desired in its mechanics, let alone in the execution of its ideas.

Something that should be highlighted positively is that, unlike My Time at Portia on consoles (as far as I can remember), Sandrock has Portuguese subtitles.

My Time at Sandrock arrives on November 2 for PC, PlayStation, Xbox and Nintendo Switch.

Founder of Save State / Editor-in-Chief of Nerds of the Galaxy / Writer for Critical Hits and Trecobox. Studying for a BA in Journalism. Lover of Open World, Assassin's Creed, FIFA and more,
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