Scarf - Review

Scarf Review

Now coming to consoles, Scarf is developed by Uprising Studios and published by HandyGames e THQ Nordic, and embraces the iconic 3D platform genre by transporting the player to beautiful scenery and an exciting journey.

In ScarfYou are a newborn baby who is aimlessly making his way in the world. You discover early on that you are the offspring of a dragon, whose mother was torn apart by mysterious invaders.

The invaders used the mother's remains to create portals to new worlds, using the power within the wires left behind. So you'll be on a mission of revenge, as you wander through stunning scenery reminiscent of many other games such as Journey, RiMe, Abzu and others.

The learning curve in Scarf follows the game's progression perfectly

With each new scenario, new challenges are imposed on the player. You and your scarf progress as necessary to solve the various puzzles in the scenarios.

At first, you can only walk forward and jump, but as the game progresses, you'll be able to double jump with your wings, or even glide for a while. This will help you get to places you couldn't get to before.

Making the exploration even more complete, there are some hidden collectibles, even on paths that aren't part of the main scenery. So it ends up being even more rewarding to explore the scenarios that Scarf gives you.

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Collectibles end up being essential to make your journey even more complete

Unlike many games where the collectibles are just a huge number of items that you can redeem. Scarf makes collectibles a pleasure to find.

After collecting the "Inks", you'll see short cutscenes that add even more context to the game's story, which on its own would be a little difficult to understand.

While some toys are just items for you to complete your trophy list, there are also the illustrations, which, although static (kind of obvious), also add a story context behind a bit of reflection.

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Unfortunately, it's not all flowers

Despite Scarf While the game is visually beautiful, has good ideas and a very immersive narrative, it is not without its technical problems.

The thing that bothered me the most was the visual polish, which at numerous moments makes you realize that your character is sliding on the ground, or is a bit disconnected from the environment, perhaps even floating.

This ends up happening countless times during the journey, and in such a beautiful world, with a calming soundtrack and puzzles to think about, it ends up being a strong distraction. But it's still skippable.

The biggest problem, in my opinion, is the responsiveness of the controls. Many times I was jumping with the character, and I had a hard time falling onto the platform in front of me. It was as if the physics didn't match what I was doing with the controller.

It also happened a few times that I jumped onto a platform ahead, fell right on the edge of the block, and ended up slipping. This meant that I had to go back to the checkpoint and repeat the puzzle again.

Is Scarf still worth playing?

To be quite honest, I'm not a fan of contemplative games. I have a bit of a problem playing something like The Pathless, Abzu, Journey and others. Not because I think it's bad, but because being alone in a world makes me sleepy.

Even though I knew this, I decided to face it ScarfAnd in a way, I don't regret it. Of course, there are a few problems here and there, and the narrative can be a little complicated to understand. But it's still an excellent game that deserves its recognition.

In PlayStationwhich is where we played, it costs R$ 53.90. Even for a game in this genre, the price is much lower than the others. So it turns out to be an excellent purchase, and even a gateway to the genre.

There's one thing I can definitely guarantee you: If I, who am not a fan of contemplative games, enjoyed my journey, who will you say?

Scarf is available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S. Our review was carried out in a PlayStation 5with a key provided by THQ Nordic.

Founder of Save State / Editor-in-Chief of Nerds of the Galaxy / Writer for Critical Hits and Trecobox. Studying for a BA in Journalism. Lover of Open World, Assassin's Creed, FIFA and more,
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