Yes, a remake of Resident Evil 5 is possible

resident evil 5

A recent article in IGN addressed the complexity of potentially recreating "Resident Evil 5", highlighting concerns that included everything from design decisions to issues of racial representation, it is worth remembering that this is not a new discussion, at the time of the release of the first Resident Evil 5 trailer discussions about racism have already begun. However, it is essential to delve deeper into the structure and intent of the game to understand why characterizing "Resident Evil 5" exclusively in terms of racism may not fully capture its essence.

Resident Evil 5, set in a fictional West African country, is often remembered for its focus on action and its portrayal of the local inhabitants as antagonists. However, it is crucial to remember that the premise of the Resident Evil series revolves around outbreaks of viruses and biological weapons that turn humans into hostile creatures, regardless of their geographical location. The choice of an African setting continues this tradition, introducing the Uroboros virus and highlighting the exploitation and manipulation of vulnerable populations by corrupt corporations, a recurring theme in the franchise. The fifth game in the franchise also features Sheva, an African character who works alongside Chris throughout the game.

The fact that the game is set in a country on the African continent is also fully justified within the lore of the franchise, as it is already revealed in Resident Evil Code: Veronica that this was the place where the progenitor virus originated.

Rather than a one-dimensional analysis centered on racism, "Resident Evil 5" can be interpreted as a critique of colonial exploitation and global injustices. The game features a villain, Albert Wesker, whose plan for world domination does not discriminate on the basis of race or nationality; his ambition is global, affecting everyone equally. The narrative, then, can be seen as a struggle against the abuse of power and greed, reflecting questions of morality and humanity that transcend borders.

Additionally, the diversity of the Resident Evil series in settings, from the fictional Raccoon City in North America to a remote European village in Resident Evil 4, demonstrates Capcom's intention to explore survival horror from multiple cultural and geographical perspectives. The representation of different locations adds to the richness of the franchise, offering varied atmospheres of tension and fear.

The dialog about "Resident Evil 5" and its racial representation is undoubtedly important and necessary. However, to argue that the game is inherently racist oversimplifies its narrative and intentions. A more nuanced approach recognizes both its flaws and its attempts to address complex themes within the survival horror genre. Ultimately, the discussion should focus not only on criticism, but also on understanding the larger context and multiple dimensions of the Resident Evil series.

As we move forward, it is vital that we continue to explore and question representations in video games with sensitivity and a broad perspective, always seeking a balance between constructive criticism and appreciation of the medium as a powerful form of narrative and cultural expression.

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