Director of Hi-Fi RUSH criticizes Microsoft

The recent statement by Matt Booty, head of Xbox Game Studios, during an internal Microsoft meeting, resonated strongly within the game development community. Booty emphasized the need for "smaller games that bring us prestige and awards", a guideline that seems to reflect a shift in the industry's focus towards titles that, although smaller in scale, are capable of making a big impact both critically and culturally.

This statement resonated particularly strongly with John Johanas, creative director of Tango Gameworks, who retweeted the news accompanied by an image of the character from Hi-Fi RUSH.

The game is an emblematic example of the kind of project Booty described: a work that, despite its relatively modest scale, has achieved significant prestige and was awarded Best Animation at Bafta, as well as receiving several other nominations at the same ceremony.

The End of an Era and the Legacy of Hi-Fi RUSH

Johanas' retweet was not just a reminder of the success of Hi-Fi RUSHbut also a subtle comment on the recent closure of Tango Gameworks, a move that generated controversy and sadness within the community. The responses to Johanas' tweet reflected a mixture of admiration for the game and frustration at the studio's closure. Many expressed support for the team, recognizing the talent and dedication involved in the project. "You and the team deserved so much more," wrote one user, capturing the sense of injustice felt by many. Others emphasized their appreciation for the team's work: "Thank you for making a game we all love! I hope you hear this again and again!"

There are still those who criticize the duality perceived in the actions and words of industry leaders, with one user pointing out, "Having two faces like that must have made it easier for him to talk to everyone in the meeting."

Looking to the future

As the dust from the closure of Tango Gameworks begins to settle, the legacy of Hi-Fi RUSH as an innovative and award-winning title remains intact. Johanas and his team have shown that games developed with passion and creativity can transcend their size or budget. While the industry mourns the closure of talented studios, it also looks forward, hopeful that the lessons learned and successes achieved will inspire a new generation of creators to dream big, no matter the scope of their projects.

The future of gaming may depend less on volume and more on quality and emotional impact, a change that Hi-Fi RUSH exemplifies brilliantly.

My favorite games are visual novels.
English
Portuguese
Portuguese
English
Exit mobile version